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ᯓ★ Altair • Sunbringer Season

@wraxui wrld.org
ᯓ★ Altair • Sunbringer Season Just Now

Altair • Sunbringer Season wrote that Sunbringer received considerable nerfs in version 3.4.2 V2 of ZZZ and reminded that more versions were still to come. According to him, the placeholder Totallize was renamed Ashfall and the empowered state Midnight Sun increased its duration from 15 to 20 seconds. The damage of Maim dropped from 300% to 160%, while the damage considered for Ember Scar went from 75% to 65%. He also noted that Dracaene no longer consumed empowered state time upon entering the field, that each defeated enemy granted 40 resource points —once every 60 seconds— and that Dracaene's Daze changed from 0% to 50%. The author claimed that numerous MVs were weakened and listed several changes: the damage of EX Empowered (1) increased from 2162.6% to 2578.4%, and that of EX Empowered (2), from 1913.1% to 2338.6%. In contrast, the damage of Chain Attack went down from 1550.3% to 1485%, and that of Ult1, from 3900.1% to 3737.5%; Ult2 increased from 2246.2% to 2709.8%. He also said that the Mindscapes were modified and M4 and M6 were added. According to his description, M1 granted Sunbringer 120 resource points upon entering combat, increased Gash accumulation by 10%, and made his abilities ignore 15% of fire resistance. M2 increased the Ember Scar accumulated on enemies by 20% and allowed other abilities to accumulate Ember Scar equivalent to 15% of the damage they dealt. M4 immediately granted 1000 dB upon entering combat and increased Sunbringer's damage by 15%. M6 made it so that when using Ult2, Sunbringer immediately activated EX Empowered (1) and executed an Ashfall that dealt damage equivalent to 150% of the Ember Scar accumulated on the enemy by Ult2. Additionally, Sunbringer's abilities ignored 20% of enemy defense. Altair credited the image to Devileggooo. #Sunbringer #Gamer #Videojuegos (translated)

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Altair • Sunbringer Season published a summary of Kafka for the beta 3.4 of ZZZ and warned that its features could change. As explained, the character would have a mechanic called Electric Arc: a strike that would bounce between a maximum of three nearby enemies, dealing 50% less damage for each enemy, scaling with anomaly mastery (AP), and counting as Disorder damage. The passive would grant 10 AP and another 10 points of a personal resource every time Kafka used his EX Skill. When an enemy affected by an anomaly attempted to attack, Electric Arc would automatically activate and deal 3% Disorder damage plus 500% of Kafka's AP, in addition to granting him three points of the resource. The passive would also increase the team's Disorder damage by 35%. The additional skill would extend Shock by three seconds and, when entering combat or when an ally caused an anomaly, would grant seven points of anomaly rate for every 12% energy recharge above 120%, up to a maximum of 140 points for 30 seconds. Altair pointed out that every fourth basic attack hitting an enemy affected by an anomaly would activate Electric Arc with 3% Disorder damage plus 500% of Kafka's AP. The powered basic attack would consume 80 points of the resource to deal area damage; if it hit an enemy with Shock, it would renew its duration, while against another anomaly, it would apply Polarity Disorder, with 90% Disorder damage and maintaining the anomaly. The EX Special would put Kafka in a powered state with three consecutive cuts and shots; not using it would result in losing 20 energy points. The final hit of the EX Slash would activate Electric Arc with 7% Disorder damage plus 1,200% of Kafka's AP against enemies affected by anomalies. Against enemies with Shock, the hit would ignore 20% of electrical resistance. Holding the basic attack would allow executing the cuts faster. The EX Shot would increase anomaly accumulation by 50% against enemies without Shock. Regarding the ultimate, Altair said it would not have a special effect, although it could be useful for applying electricity. As for the Mindscapes, he indicated that M1 would allow the team's Disorder damage to deal critical hits, with a 100% base critical hit chance and a 25% base critical damage; furthermore, Electric Arc would ignore 12% of electrical resistance. M2 would give 15% more anomaly accumulation and 25% more damage during the powered state, a benefit that would last eight seconds after exiting it. M4 would grant Kafka 150 dB when the team inflicted Disorder, with a cooldown of 10 seconds. M6 would grant six EX Specials for each powered state. Each use would give the following EX Slash and Electric Arc a 15% defense penetration, up to a maximum of 60%. Holding the basic attack would grant 200 ATK for 30 seconds, and after using the ultimate, the next six EX Specials would cost 50% less energy. Altair added that he would publish a visual guide when version 3 came out or if a hotfix allowed playing with Kafka beforehand. He also credited the artistic work to jeonghee1414. #Kafka #Gamer #Videojuegos (translated)

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