Conterstine questioned why those who criticized the leaders disabled the comments and said he wanted to explain some aspects of the encounter. He pointed out that they were unaware of several mechanics of the dungeon: they didn't know there was emptiness, they didn't understand how the enemy that spun the mouse worked, and they only knew one of the boss's attacks, the light one. He added that, in his opinion, the enemy's mechanics were very bugged because they could leave players in an infinite loop. According to Conterstine, the situation worsened when Eon told them to advance without consulting the leaders, which led to a massacre. Still, he rated that dungeon and its boss as the best he had played in Dedsafio since it started and lamented that more people had not been able to enjoy it. #Dedsafio #videojuegos #comunidad (translated)