Joueur du Grenier indicated that he played Squadron 42, the single-player mode of Star Citizen, in advance and had a good time. He praised the immersion, the richness of the environments and life scenes, which he compared to his walks in Night City, in Cyberpunk. He also enjoyed the first-person combat, the visual effects, the sound design, and the music. According to him, the interface was polished and seemed simpler than that of Star Citizen, perhaps in anticipation of a release on consoles. However, he believed that the game would not be suitable for everyone: out of five hours, about three were devoted to cutscenes, with also long sequences where the player followed characters by walking. He described it as a story-driven game rather than a space simulation or gameplay. Joueur du Grenier also reported issues with finishing, lighting, and textures, but said he encountered neither crashes nor significant blocking bugs. He found the artificial intelligence uneven, with some enemies helping each other or throwing grenades, while others seemed unresponsive. He ultimately compared the game to a dream version of Wing Commander and was pleased to have seen Mark Hamill. #StarCitizen #Squadron42 #Gaming (translated)
