Altair • Sunbringer Season published a summary of Kafka for the beta 3.4 of ZZZ and warned that its features could change. As explained, the character would have a mechanic called Electric Arc: a strike that would bounce between a maximum of three nearby enemies, dealing 50% less damage for each enemy, scaling with anomaly mastery (AP), and counting as Disorder damage. The passive would grant 10 AP and another 10 points of a personal resource every time Kafka used his EX Skill. When an enemy affected by an anomaly attempted to attack, Electric Arc would automatically activate and deal 3% Disorder damage plus 500% of Kafka's AP, in addition to granting him three points of the resource. The passive would also increase the team's Disorder damage by 35%. The additional skill would extend Shock by three seconds and, when entering combat or when an ally caused an anomaly, would grant seven points of anomaly rate for every 12% energy recharge above 120%, up to a maximum of 140 points for 30 seconds. Altair pointed out that every fourth basic attack hitting an enemy affected by an anomaly would activate Electric Arc with 3% Disorder damage plus 500% of Kafka's AP. The powered basic attack would consume 80 points of the resource to deal area damage; if it hit an enemy with Shock, it would renew its duration, while against another anomaly, it would apply Polarity Disorder, with 90% Disorder damage and maintaining the anomaly. The EX Special would put Kafka in a powered state with three consecutive cuts and shots; not using it would result in losing 20 energy points. The final hit of the EX Slash would activate Electric Arc with 7% Disorder damage plus 1,200% of Kafka's AP against enemies affected by anomalies. Against enemies with Shock, the hit would ignore 20% of electrical resistance. Holding the basic attack would allow executing the cuts faster. The EX Shot would increase anomaly accumulation by 50% against enemies without Shock. Regarding the ultimate, Altair said it would not have a special effect, although it could be useful for applying electricity. As for the Mindscapes, he indicated that M1 would allow the team's Disorder damage to deal critical hits, with a 100% base critical hit chance and a 25% base critical damage; furthermore, Electric Arc would ignore 12% of electrical resistance. M2 would give 15% more anomaly accumulation and 25% more damage during the powered state, a benefit that would last eight seconds after exiting it. M4 would grant Kafka 150 dB when the team inflicted Disorder, with a cooldown of 10 seconds. M6 would grant six EX Specials for each powered state. Each use would give the following EX Slash and Electric Arc a 15% defense penetration, up to a maximum of 60%. Holding the basic attack would grant 200 ATK for 30 seconds, and after using the ultimate, the next six EX Specials would cost 50% less energy. Altair added that he would publish a visual guide when version 3 came out or if a hotfix allowed playing with Kafka beforehand. He also credited the artistic work to jeonghee1414. #Kafka #Gamer #Videojuegos (translated)














