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Zenless Zone Zero ES 15h

Zenless Zone Zero ES informed that the combat data of the agent Phoenix had been stored in the database and that the analysis of the main information had concluded, so the details could now be consulted. It also raised who would be the recipient of the trial that day. #actualización (translated)

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Danikyo 2d

Danikyo wondered if the developers had low confidence in the game's mechanics and why their trailers mostly showed cinematics. #videojuegos #trailers #mecánicas (translated)

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ALK4PON3 7d

ALK4PON3 praised AleIVCR and his team, saying that their work had evolved in events, graphics, story, and mechanics. He added that he had always trusted them and that, although he complained when they beat him, he remained on the Eufonia ship and eagerly anticipated their next projects. #Eufonia #DesarrolloDeJuegos #Comunicación (translated)

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Ale Cuatro 7d

But Cuatro stated that he had been enduring weeks of criticisms directed at his team, his family, and himself, in addition to assuming blame and responsibilities that, he said, did not belong to him. He pointed out that the reactions to the event were divided and that some participants attributed issues to them that did not depend on the organization. Regarding the cooperative series, he claimed they would not cancel it because some participants did not follow instructions or did not play as a team, even though, he stated, they received instructions an hour in advance and had alliances to identify the members of each group. He also rejected accusations of favoritism and said that his team had the experience to distinguish technical errors from game failures. Cuatro expressed sadness over the toxicity that, in his opinion, had surrounded the series, and affirmed that participants insulted them and spread incorrect information about the attention they received. He said they had handled more than 700 tickets during the season and had insisted that players use a Discord channel to send feedback. He also defended the technical work and content of the series: he stated that the team had adjusted the difficulty and mechanics in all seasons and had incorporated novelties. He added that they had revived all participants in several seasons and urged that no hasty conclusions be drawn about future resurrection mechanics. Finally, he said that Eufonia was doing things well, that the team was striving and growing, and asked those who disagreed to let them work in peace. #Toxicidad #JuegoEnEquipo #Feedback (translated)

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Conterstine 7d

Conterstine questioned why those who criticized the leaders disabled the comments and said he wanted to explain some aspects of the encounter. He pointed out that they were unaware of several mechanics of the dungeon: they didn't know there was emptiness, they didn't understand how the enemy that spun the mouse worked, and they only knew one of the boss's attacks, the light one. He added that, in his opinion, the enemy's mechanics were very bugged because they could leave players in an infinite loop. According to Conterstine, the situation worsened when Eon told them to advance without consulting the leaders, which led to a massacre. Still, he rated that dungeon and its boss as the best he had played in Dedsafio since it started and lamented that more people had not been able to enjoy it. #Dedsafio #videojuegos #comunidad (translated)

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ren 7d

Ren said that they shouldn't leave those responsibilities in the hands of the server people. Although she acknowledged that she had reacted with a lot of anger after dying, she then pointed out that, in her opinion, the team had beta testers, plenty of staff, and people who knew all the mechanics, including the empty spots and the behavior of the mobs. She added that it had been difficult for her to understand why there were empty spaces in some parts of the same building and not in others, and stated that levitation had gotten some players killed. She also said that certain mobs, like creepers, required the help of another player, which, according to her, ended up placing the workload on the same people from the server. #Videojuegos #Gaming #ServidorGaming (translated)

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elded 1w

Elded said there would be two dimensions, about 20 new mobs, over 100 items, new bosses and mechanics, as well as "1000% improved" cinematics. He also wondered if the information was a bait. #videojuegos #gaming #mobs (translated)

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Noticias PlayStation 2w

RebsGaming talked a bit about the future of Halo in the hands of Activision. The initial proposal included a Free to Play multiplayer and a campaign mode. Sledgehammer Games would have prototyped basic gameplay mechanics in the Infinity Ward engine. However, Activision has ruled out dividing the project into parts and is now betting on a complete game. The idea would be to develop a total reboot with an origin story for Master Chief. #Halo #Activision #Videojuegos (translated)

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Orlando Avendaño 4w

#URGENTE | Bloquean 3 nuevos intentos de entrar a Venezuela en las últimas 24 horas por parte de María Corina Machado. María Corina intentó viajar en barco a Venezuela ayer. Las autoridades de Panamá la apoyaron y por supuestas fallas mecánicas la embarcación no zarpó. Esta mañana intentó volar a Aruba; y tampoco pudo. Luego lo intentó a través de Curazao y negaron el despegue de ambos vuelos. “María Corina no está en Venezuela porque no la dejan viajar. Y Delcy Rodríguez, acusada de crímenes de lesa humanidad, puede viajar a EEUU; pero la presa Nobel de la Paz está presa en Panamá”. #Venezuela #MaríaCorinaMachado #DerechosHumanos

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20 minutos 4w

Lobezno regresa en PS5 en una emocionante aventura que lo aleja del arquetipo de héroe, revelando su intrincada narrativa y mecánicas de juego más agresivas, lo que lo convierte en una experiencia única para los aficionados a los cómics de Marvel. #Lobezno #PS5 #Videojuegos

www.20minutos.es
Lobezno saca sus garras en PS5 como un héroe como Spider-Man, pero sí "es el mejor en lo que hace"
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Noticias PlayStation 4w

Toda la información que tenemos sobre el DLC de modo historia cancelado para GTA 5. El contenido formaría parte de los casi 192 GB de archivos antiguos de Rockstar que han vuelto a circular por internet, este DLC era mucho más grande de lo que pensábamos. ▫️ Trevor iba a convertirse en una especie de agente secreto al estilo James Bond, trabajando junto a la IAA pero manteniendo toda su personalidad caótica. ▫️ Se han encontrado referencias a alrededor de 38 misiones principales y otras 14 actividades secundarias. No estaban terminadas, pero sí demuestra la enorme escala que tenía el proyecto. ▫️ La historia estaba dividida en varios arcos relacionados con la IAA, Rusia, Corea, Medio Oriente, un casino e incluso misiones ambientadas en el espacio. ▫️ El Jetpack iba a tener un papel muy importante. Existen referencias a varias misiones relacionadas con él, incluyendo operaciones de la IAA y otras vinculadas con Rusia. ▫️ También se encontraron enormes instalaciones subterráneas, una mansión con zonas secretas, bases submarinas, satélites, drones y escenarios relacionados con una nave espacial. ▫️ Entre las armas planeadas aparecen una ballesta y un arpón que podía utilizarse bajo el agua. ▫️ Algunos vehículos y conceptos que estaban destinados a este DLC terminaron apareciendo años después en GTA Online. Y aquí viene una de las partes más interesantes: ▫️ Muchísimas ideas de Agent Trevor fueron recicladas para el DLC de GTA Online "The Doomsday Heist", incluyendo instalaciones secretas, Jetpacks, tecnología avanzada, operaciones gubernamentales y elementos relacionados con Clifford. ▫️ Dan Houser ya había confirmado que el DLC llegó aproximadamente al 50% de su desarrollo antes de ser cancelado. ▫️ Steven Ogg incluso llegó a grabar escenas interpretando a este “James Bond Trevor”. En otras palabras, Agent Trevor no era simplemente una idea que Rockstar descartó rápidamente. El DLC llegó bastante lejos en su desarrollo y ya contaba con misiones, interiores, actuaciones grabadas, vehículos, armas, música y mecánicas propias. Una auténtica lástima que nunca llegáramos a verlo terminado. Aun así, su cancelación no habría sido culpa al 100% de GTA Online. Algunos antiguos miembros de Rockstar han explicado que, cuando Red Dead Redemption 2 entró en una etapa mucho más exigente de su desarrollo, el proyecto comenzó a requerir cada vez más recursos y apoyo de prácticamente todo el estudio. Al final, Rockstar tuvo que priorizar otros proyectos y Agent Trevor terminó quedándose por el camino. #GTAV #RockstarGames #DLC

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Ordem Updates Sep 16

Antes da DLC, Enigma do Medo receberá uma atualização gratuita com melhorias, otimizações e revisão de algumas mecânicas! A atualização também adiciona O Diário da Mia, permitindo revisitar as investigações pelas anotações e interpretações da própria personagem. https://t.co/lrs7uSJmBR #videogames #atualização #DLC

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20 minutos Sep 8

Nintendo lanzará una edición especial de la Nintendo Switch 2 inspirada en Zelda el 29 de octubre y un remake de 'Ocarina of Time' el 5 de noviembre de 2026, con gráficos renovados y nuevas mecánicas de juego. #NintendoSwitch2 #Zelda40Aniversario #OcarinaofTimeRemake

www.20minutos.es
Nintendo Switch 2 se viste de Zelda el 29 de octubre y el remake de 'Ocarina of Time' llega el 5 de noviembre
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rafael lange Sep 1

fiz um vídeo falando um pouco sobre Ordem Paranormal 2 + explicando um pouco mais da ideia por trás das mecânicas e sobre como o jogo completo vai ser espero que gostem e esclareça qualquer dúvida que tiverem! #OrdemParanormal #Jogos #GameDev

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Ordem Paranormal Wiki Aug 30

RESUMO DOS SEGREDOS REVELADOS 2026 1: PRIMEIRA DLC DE ENIGMA DO MEDO - O Segredo no Cemitério, lançamento em Janeiro de 2027 junto do port para consoles. DLC com temática musical, com participação especial de @ComposerCasey. O Lugar que Não Existe nos espera para resolver os mistérios da origem da Família Strach e outras pontas soltas deixadas pelo jogo. Além disso, mecânicas novas serão inseridas 2: ESPECIAL DE HALLOWEEN - A Vigília, especial de Halloween que se passa no ano de 890, na Irlanda, durante o Festival de Samhain. Possuirá três episódios, transmitidos nos dias 17, 24 e 31 de Outubro. Os jogadores serão revelados muito em breve. 3: ORDEM PARANORMAL RPG II - A segunda versão do sistema de Ordem Paranormal RPG está sendo desenvolvida. Do pouco mencionado, possuirá uma mecânica de perfis e um sistema focado completamente em investigação. Além disso, será o sistema utilizado no especial A Vigília. 4: PLAYTEST ALPHA - Por meio dos Arquivos Secretos, A Maldição do Ídolo de Pedra é a campanha de playtest do novo sistema. Dividida em dois atos, o primeiro está disponível para todos os tiers de apoio (Sobrevivente, Recruta e Agente de Elite), enquanto o segundo, escrito majoritariamente por Cellbit, está disponível apenas para os tiers Recruta e Agente de Elite. ?: @ORDOSTUDIOS - Em breve, o que parece ser o lançamento de uma loja própria da marca Ordem Paranormal. Para receber notícias antecipadas sobre o lançamento, é possível se cadastrar pelo site https://t.co/BkOGm8AaWn. #SegredosRevelados #OrdemParanormal #Halloween #DLC

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Noticias PlayStation Aug 29

IGN y TGG desmintieron a Davy Jones y aseguran que sí habrá mecánicas de crecimiento de barba y cabello en GTA 6 🔥🔥 Es la primera vez que aparece esta mecánica en la saga. https://t.co/qLmAExsbXt #GTA6 #Videojuegos #Gaming

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eldiario.es Aug 28

Rockstar Games ha presentado por fin el primer gameplay de 'Grand Theft Auto VI', revelando 27 minutos de jugabilidad que destacan las nuevas mecánicas, la relación entre los protagonistas Jason y Lucia, y una variedad de actividades en un entorno inspirado en Florida. #GTA6 #RockstarGames #Videojuegos

www.eldiario.es
GTA 6 enseña por fin su primer gameplay: 27 minutos que revelan cómo será el juego más esperado del año
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Sucumba Games Aug 27

Novos detalhes sobre a narrativa e as mecânicas do casal Jason e Lucia em GTA 6 https://t.co/68CKFDAifS #GTA6 #gaming #narrativa

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Noticias PlayStation Aug 24

Me gustaría aclarar que, en caso de que Cyberleek suba el prólogo de Lucía, NO hablaré de spoilers de la historia. Solo comentaré sobre mecánicas y cosas del mundo abierto de GTA 6. Avisaré únicamente que el clip fue subido y, quien quiera verlo, podrá buscarlo por su cuenta. https://t.co/gdFJbqB6Ym #GTA6 #Videojuegos #Spoilers

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Sucumba Games Aug 20

Antes era a GTA de Cavalo, mas agora é Red Dead de Carro. Com os novos vazamentos, é possível observar várias mecânicas retiradas diretamente de Red Dead Redemption 2, como o arsenal completo de armas guardadas no carro (semelhante ao cavalo) e não todas no inventário, o sistema de identificação mais complexo da polícia, a necessidade de abastecer (semelhante a alimentar o cavalo), o sistema de honra e afins. Algumas dessas mecânicas estão sendo questionadas por talvez serem realistas demais para o estilo arcade de GTA. Qual é a sua opinião? #GTA #RedDeadRedemption #JogosVideogame

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