PlayStation News reported that Jason Schreier had shared details about GTA 6 and Rockstar Games that he did not include in his Bloomberg article. According to the publication, some artists had been working on the game for more than a decade, and preparations had begun in 2015. It also noted that Rockstar started the development of its games by creating the map and that, while most of the team finished Red Dead Redemption 2, some artists continued working on GTA 6. The publication added that one of the early creative decisions was to design narrower roads with more traffic than those in GTA 5. According to the text, Rob Nelson mentioned that in 2014 a prototype of Red Dead Redemption 2 was presented that allowed players to greet or insult non-player characters instead of aiming at them; that system would also return in GTA 6, more advanced. PlayStation News also indicated that Rockstar tested alternatives to the weapon wheel but eventually decided to revert to the classic system. #GTA6 #RockstarGames #juegos (translated)








